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      Our studio

      Red Barrels is the studio behind the immersive indie horror series Outlast, a series that has terrified more than 15 million players worldwide. Based in Montreal, Red Barrel’s mission is to create unforgettable experiences that leave the player’s blood running cold.

      Red Barrels was founded by Philippe Morin (Prince of Persia: Sands of Time, Assassin’s Creed & Uncharted: Drake’s Fortune), David Chateauneuf (Lead level designer: Prince of Persia: Sands of Time, Assassin’s Creed & Splinter Cell: Conviction) and Hugo Dallaire (Art Director: Splinter Cell & Army of Two).

      Our team

      Philippe Morin
      Senior Game Designer

      David Chateauneuf
      Senior Game Designer

      Hugo Dallaire
      Senior Artist

      Réjean Charpentier
      Senior Programmer

      Alexandre Sabourin
      Senior Environ Mental Artisan

      Francis Brus
      Mr. Audio Creator

      Fran?ois Vaillancourt
      Senior Programmer

      Tracy Allan
      Operations Manager

      Patrice Coté
      Senior Artist

      Patrick Dubuc
      Senior Artist

      Sébastien Galarneau
      Senior Designer

      Sébastien Sauvé
      Senior Programmer

      Stefan Petryna
      Animation Director

      Marie-Chantal Larocque
      Senior Animator

      Zach Hall
      Technical Director

      Jocelyn Zeller
      Senior Character Artist

      Fran?ois Cournoyer
      Senior Programmer

      Jean-Francois Duval
      Senior Artist

      Kelly Grondin
      Lead QA

      Hugo Richard
      Senior Concept Artist

      William Paré-Jobin
      Character Artist

      Alexandre Poirier
      Junior Game Designer

      Matt Jackson
      Game Director

      Date of birth

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      Red Barrels Games
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